A species with the same name and same traits is the SAME SPECIES even if their habit type is different. txt. This page was last edited on 21 December 2021, at 10:09. Machine worlds are a terraforming option, and are more about having your existing worlds become more efficient (and less appealing to others), and not about creating more space. 6 dev diaries. With scrap miners, any tech affecting miner output increases both their mineral AND alloy output. I literally abandoned ringworld start after the popgrowth rework and ring nerf. We are ROBOTS who were once the servants of an organic species that was destroyed by a devast. The Last Baol relic activation Habitat Ring World; Shattered. Shattered ring is probably the best for megacorp. Jan 2, 2018. Kinda inspired off both ocean paradise and. "The Shattered Ring World can be repaired, unlocking special Ring World Segment Districts. 81 Badges. Stellaris - Shattered Ring World Blocker requires Global Energy Management Tech [v3. 对该项目的细节说明请添加至相关页面. 2-3 armys by themselves are pretty much enough to get you through the mid game pretty easily. ring worlds are also great for this, but unless your starting with shattered ring, you're not getting one up until late gameWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta Zero2021-04-28 16_21_39-Stellaris-Districts. These segments have a large amount of blockers including some that require advanced technology to clear, but impact the habitability of the segment. 5. The project shouldn't cost too much (maybe like a T2 or T3. Shattered Ring (A) [Federations] Cannot have Agrarian Idyll civic Cannot have Anglers civic Species has Ring World Preference Homeworld is a Shattered Ring World Homeworld has 3 Decrepit Tunnels blockers and 4 Ancient Rubble blockers Home system has an irreparable section of ringworld with a 5 Engineering depositShattered Ring World Shattered Ring origin 100%: 25 Enables the Repair the Shattered Ring decision; An immense band encircling the system's sun. You can still get research districts after you clear all the blockers and then repair for muchos alloys. 6. Colonisable Shattered Ring segments have a large number of blockers including some. The decision can be upgraded, it'll depends on what level of mining tech. Shattered Ring - restoring the 'Irreparable Damage'. ago. So if you're a Ring Commonwealth of Man then forcespawn an UNE (remember same species traits) so they have continental instead of ring. Having some small mercy habilitation would be a nice start. 74 patch. This can work against you. Shattered Ring World is avoided because many consider it cheating or cheesing. You need to research some early techs to be able to clear from the sections to allow decent habitability and then zero point power research to fix the +100% building and district upkeep cost to return them to be "normal. )Features. Nov 4, 2022. I don't know how it compares to mine: Within 4 jumps radius, I had 2 decent worlds, a 20+ gaia, a 13 gaia, another 3 extra very good worlds, and 5 jumps away a relic world. I haven't quite gotten as far as the empire modding phase, just got stuck at the custom solar system part. Seems as thought the problem was resolved. This article has been verified for the current PC version (3. Also, some loc fixes. 00Archer00 • 3 yr. Mod allows to remove the Interloper from Shattered Ring origin with a planetary decision, fix the shattered segment, set a proper ring segments sequence and make the starting ring segment of your graphical culture and not some rando dead precursor's. R5: This is probably the best start I've ever had, so far. Having 3 25+ sized planets that have trade districts is kinda powerful. Either change the tech requirement for the blocker, or maybe make it so ONE of the potentially three ring segments you get has generator districts instead of trade. Menu. It’s the arcane generator that’s broken. The new system makes the other two segments colonizable from the get go-- but at 0% habitability due to four blockers that each reduce habitability by 25%. On top of that if you go spiritualist and try to rush for gas as soon as you can so you can expand on your ring world districts. Play Shattered Ring start. Ring world origin should still allow you to colonize whatever your species planet type is. Your race has perfect habitability on ringworlds, including the other two shattered ringworld segments once you have cleared the four blockers reducing it, same habitability as others on gaia and ecumenopolis, and for other planets there are robots, migration. 5 from capital. (once the Habitability cap blockers are cleared, of course). ago. 6. I've tried a few starts to this and I just don't have the strategic resources nearby or I haven't gotten the research to exploit them to really take…With the megacorp you can generate trade value Like a monster with your ring world in mid an late game. Basically you use shattered ring's trade district to spam merchants, and since merchants are rulers shadow council boosts the output of your ruler jobs by 10%, combined with Xenophile and Thrifty you can get an insane amount of trade. txt with lines 1273 to 1424 of 01_start_of_game_effects. There are definitely ways to make ring world not OP in the start of the game, closer to void dwellers and relic worlds in value and no one whines about those. They do use the lith asteroids, but they don't really take advantage of it by clearing the blockers made by it. Reply. Similar to Shattered Ring, you have another special feature, the Abundant Stockpile, which will generate strategic resources to pay for up to 1 of each district after you’ve built them. mss73055 Jul 5 @ 10:07am. Scrap miners are very good in any context, with 6 Alloys of scrap miners having a better pop efficiency than an a 6-alloy industrial district you factor in. ; About Stellaris Wiki;. ). All the benefits with 0 the downside. Shattered Ring World Shattered Ring origin 100% Habitability; Enables the Repair the Shattered Ring decision. Later you conquer them and set the ring world as your capitol. As part of the Custodians’ work on the 3. Shattered ring Starr, malfunctioning reactor I am playing a shattered ring star and I figured out that I coukd colonize the 0 habitability sections and clear blockers to improve conditions. Almost every problem with Stellaris (including the redundancy of Ring Worlds) stems from the pop growth workaround to mitigate the late-game. Granting players the ability to guide their own custom alien race's exploration of and. Brennenburglar • 1 yr. * * Added a warning to the Shattered Ring origin that Lithoids will face mineral scarcity problems. Thanks for the info. if nothing by 2210-15 start again until you get a good game. 9. Did they change this?Shattered Ring origin 1000 360 200 Minerals 100 Alloys These ancient and decrepit tunnels have never been fully explored or cleared. Upload Attachment File(s) attachedTomb World Preference is the BEST habitability and would make for the single greatest species in the game. . Shattered Ring Question. If you go mercantile as your first tradition tree, it's easy to have tons of merchants making you tons of trade. A simple NO would have been good. According to dev statements on their forums, the Remnants world isn't a normal relic world (with the specific comparison being that it doesn't have the same features as the rubricator world). The event switches the appearance of the starting ringworld to match the shipset selected by the empire, but has no gameplay impact. The Ring world sections that aren't usually available until later are both available with 0 Habitability. I guess you were right. (Image: Paradox Interactive via HGG / Nathan Hart) The shattered ring origin starts you off on a broken ring world megastructure. no. " That's the only part which talks about repairs. 3. Yes I am aware of the new Origins. Its like how the life seeded origin sets your species preference as gaia world. Of course, as was alluded to above, developers wanted the progression for the shattered ring to resemble. Description [3. 1,2 MB · Views: 0 Reply. 1) the repaired section resets its graphical. They get trade district in stead of generator district. Reeks of lazy solution. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. Content is available under Attribution-ShareAlike 3. districts normally provide 10 jobs and 10 housing, so 4 blockers reduces each ring segment to only providing 2 jobs and 2 housing, but only costs 20% the upkeep and base-cost that a fully operational ring would cost. The Ring world sections that aren't usually available until later are both available with 0 Habitability. I wrote them in a comment and. By playing Remnant. Anderson disk is like a massive version of shattered ring. Commercial districts give merchants after the left branch in mercantile tradition tree is done. Shattered Ring Question. then just build more, especially that research institute building to get more research per researcher and just keep stacking. This is already a big deal in two ways: 1. As you gain certain technologies (a lot of them are simply tier 2 or 3) you can then clear certain blockers, increasing the habitability. They wouldn't want to live on them anyway. There are 3 special tile blockers on the ringworld, so you can get 100 gas, motes and crystals from clearing them. You probably have the techs needed for the blockers so just colonise and open the blockers tab and begin clearing them. By the time you plateau you'll be fixing your other ringworld platforms and snowballing some more. The issue is that it takes 10,000 alloys to repair each of the other two sections, and those are resources you could have used for war. The last one requires zero point power tech. 4. Go to Stellaris r/Stellaris. Latest. This is probably going to swing the mod back from the previous state of "worse than the origin version" to "better than the origin version", but I'm not overly concerned about the balance here. The ring world habitability on shattered rings actually modifies the habitability cap. It has some very interesting districts, but in the end. They also introduce new balance problems as Scion, Shattered Ring and Void Dwellers are very very strong. 2 of Volatile Moses, Exotic Gas and Rare. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). It would start out at 4 energy, and 2 trade value. 9. THe new blockers have flavors like "Unstable Vacuum Fields, Shtorting Power Grids, Malfunctioning Reactor. Started with shattered ring origin and a normal biologic empire. These days, Shattered Ring has been reworked, and many of the core mechanics have also changed, making the origin less. These segments have a large amount of blockers including some that require advanced technology to clear, but impact the habitability of the segment. As part of the Custodians’ work on the 3. Either change the tech requirement for the blocker, or maybe make it so ONE of the potentially three ring segments you get has generator districts instead of trade. Shattered Ring; Every empire has a way to get around the habitability trait. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. The general idea is that you start out generating a massive food surplus (I had +245 in the first month), which can then be sold on the market to buy energy and minerals to further accelerate your game. remove a blocker and get a bunch of free researcher jobs. Can't build segments in early game as Shattered Ring origin? I'm having trouble with the shattered ring origin. ; About Stellaris Wiki; Mobile viewOr use the same species trick if singleplayer. 0 open-beta] [0193] Thread starter BoxingBuddeh; Start date Oct 15, 2022; Shattered Ring Trade Districts now provide 1 Trader job (was 1 Clerk). Very good for traders and lithoids can have an advantage to get rid of the blockers. 5: very poorly. Except for Machine Empires: who suffer none of that and who get the actually good energy district version. Shattered Ring sits on the right side of roleplay, but the wrong side of balance. 3 scrap miners can't support 2 alloy workers. When any owned ship enters a system or passes within its sensor range, any habitable planets in the system will be revealed. 106. Loading up on research early game is a great idea. 5. (Which is weird behavior for a xenophile empire to commit, seemingly removing all traces of a species of pops from their world. reReddit: Top posts of November 2022. Obviously rolling cybrex will do the same, but there's hardly any RNG in it if you own a ring world. So the first issue is that MEs always have shortages of stability and amenities in this patch. #1 Laubwechsel Jun 14, 2021 @ 1:15pm Yes the author updated the mod and the new segment now spawns. Good Morning can someone tell me , the info says Habitability preference set to Ring world. So you can plant a small colony early on and. Ancient Rubble Shattered Ring origin 250 360 Broken down machinery and other debris obstructs workers from utilizing the entire segment. Now does this mean i can only live on ring worlds ? or if i was to find another planet there is a % penalty ? or would it be just 0% i cant live on anything else Many thanks :)29 votes, 14 comments. Basically you use shattered ring's trade district to spam merchants, and since merchants are rulers shadow council boosts the output of your ruler jobs by 10%, combined with Xenophile and Thrifty you can get an insane amount of trade value. They are implemented as size 25 shattered ring worlds / guaranteed habitable worlds with quite expensive blockers (4 each, each reducing max habitability by 25%), so it’s a „good origin“*. In a meta min-max sense, Remnant is mechanically superior. I fixed it by replacing lines 378 to 425 of fix_ring_event. Worth noting that after the recent 3. You get +20% research and t gets the former relic world. Set the economy to militarized and avoid running artisans as much as you can. Still though, shattered ring was always ridiculously powerful for tech rushing and then dominating the galaxy after 50 years. All Blockers removed; Nu-Baol Life-Seeding None Gaia World Kept: The planet is populated with 4 Pacifist plantoid pops that have the Agrarian, Communal, Venerable, Delicious and Slow Breeders traits. Before I can answer this, I should acknowledge that there are 3 different kinds of starting solar systems: random, semi-random, and pre-set. So the first issue is that MEs always have shortages of stability and amenities in this patch. Right now the Shattered Ring Origin start just feels like you're on a "meh" quality 25 planet. Makes for great empires to conquer like Shattered Ring, Life-Seeded or Remnants. Report. It was last verified for version 3. Lorenerd11. * Added add_blocker effect (which unlike add_deposit will let you have control over which deposit. 0 was only released as a beta, making patch 3. For them, it's basically a standard starting world that you can eventually turn into 75% of a ringworld as soon as you get mega-engineering. Jul 29, 2015 6. Normal gets +4. 5. Clear tile blockers for free resources. * The Shattered Ring starting segment is now a size 25 habitable world with normal districts. Featured. Currently, its literally a worse version of relic origin. This section of the megastructure has sustained damage - especially to some of its more advanced districts - but it does not appear irreparable. Saving up for terraforming usually takes much longer, unless you're corporate. png. Chance of getting mega structure repair is actually boosted if you have a. 18 Badges. Shattered Ring's conceit is that scrap-miner districts are more pop-efficient than regular mining district-homeworld alloys, even for machines that don't have split alloy-CG industrial districts. There is one final blocker that increases all building/district energy upkeep. The Ring world sections that aren't usually available until later are both available with 0 Habitability. Choke points are key to properly utilizing this new nerfed version of shattered ring. Your homeworld and your first two colonies get special blockers that, when removed, give. I have 3 shattered rings segments, 2 of which have 0% habitability until I get rid of certain blockers, 3 of which. I don't see any way to fix it other than to overhaul the segment you start on to not be a standard ring segment. With this change, you may as well just start on any other origin for a similar experience - either way, shattered ring may as well have. Please read through the new rules for the forum that are an integral part of. There are 4 other blockers that when cleared give 100 strategic resources each. Shattered ring start empires have 0 habitability on their "guarantied habitable worlds" shattered ring segments. Volkov_The_Tank Despicable Neutrals • 5 days ago. Developer Diaries. All the benefits with 0 the downside. Which consumes 12 minerals. Thread starter Morchaste; Start date Apr 13, 2022;. ThePinkTeenager Queen • 2 mo. Its kinda a one way process. While it's nerf to organic science games has made it a much lower tier for organics, it's still an extremely strong start for machines who don't care about habitability. The issue with this being that key points of this- minimizing your menial drone inputs and maximizing your complex drones- are basically at odds. ago. Ontop of being just strong overall, there are some quirks you can exploit to be even more overpowered. So I would like to suggest a way to restore the ring. With this change, you may as well just start on any other origin for a similar experience - either way, shattered ring may as well have just been deleted from the game. Housing, Generator, Trade, Industrial and Farming districts present will convert to Ringworld Districts at a 5:1 ratio when the Ringworld is restored. 9 (aka "Caelum") was released on 2023-09-12 with the checksum 629C. Hey guys, first time posting here. It seems pretty clear it's only talking about the main segment, which can be repaired in order to make it a "Ring World Segment" instead of a "Shattered Ring World Segment". You could incorporate some random events and terrain blockers on the ring to represent parts of the planet used to repair it. Because unlike an Ecumenopolis upgrade, the districts are not converted to ring segments in any reasonable ratio. Thankfully, Paradox listened to the community and finally made balance changes to Hiveminds, Machines and especially Synth Ascension. The other bonusses of machine worlds (no district limit and -10% housing) are only relevant when your dozen or so planets fill up, so 2280ies at the earliest, if not later. Additionally, since it's easy to unlock all the building slots on your ring. 9. Shattered Ring: The number of segments that are colonizable on game start now depends on the Guaranteed Habitable Worlds setting. It looks like instead of "re"building them to use the 2 other rings, now they are able to be settled right away but have 0% habitability because of blockers. Not only do you get a ring world but the Cybrex warframe is basically the best army unit I've found yet. Tomb World Preference gives 60% to every other planet type, and the only ways to get it involve embracing the worm, uplifting a tomb-world near sentient, the distant stars system with the two tomb world primitives, getting. But when I try settling it I have a habitability of 0 % despite it being a shattered ringworld biome. Repairing the Shattered Ring now makes it have an appearance. and then fill the rest of the building slots with research labs. Repairing Shattered Ring Segments now qualify you for the Galactic Wonders AP. I was truly blessed by RNJesus today. Shattered Ring. Your race has perfect habitability on ringworlds, including the other two shattered ringworld segments once you have cleared the four blockers reducing it, same habitability as others on gaia and ecumenopolis, and for other planets there are robots, migration treaties, the slave market, or conquest to get. 3. teaser: "When you choose the "Shattered Ring" Origin, you'll quickly see what went wrong with the rest of the ring. Don't worry about building up or repairing the Ring World in the early game, you won't have the tech for it. You will have lots of unemployed pops. Now they both work as Shattered Ring worlds, but with blockers that reduce habitability to represent being. But I can't seem to clear the last blocker a malfunctioning reactor. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroStellaris. So yeah, it's good. 1 the first public patch in the 3. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroRemnant origin, i use on an empire that is a rp of a contingent of the cybrex that apon being isolated from the main network started to use any resources they could to survive leading them down the path of assimilation. Don't wait for habitability modifications to colonize new worlds. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroShattered Ring seems really good. Well shattered ring finally also feels super unique again. and the only "luxury" option is Shattered Ring. Finishing this project will restore the fixable segments into Shattered Ring worlds with many blockers on them. Trait (scientist) ID. Upvote 0. When rolling random starting planets, you will always get a planet from size 18-21. Shattered Ring QoL suggestion : get the option for Mega-Engineering after clearing the blockers. Make a blocker for EVERY segment, instead of only 3 blockers, and make it cost as much as opening an ecu (but something different). Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroThe ring itself is an okay starting planet, but its biggest pay off is when you can repair the other sections which is a fairly late advantage. I've gotten a Shattered Ring empire up the tech tree far enough to get megastructures (I know, because I rehabbed a Dyson Sphere I found). The "no route" thing must be a bug, I could colonize them immediately just like any planet on my save. When I start a game with assimilators and the origin, I cannot colonize the other sections of the ring on game start. There should be absolutely no difference between single player and multiplayer balancing. If you start on an the Alderson Disk make sure you can get nihilistic acquisition as your first perk, you have huge primitive settlements on the other sectors but they are far too strong to invade. This is my current megacorp setup with shattered ring. I am surprised you are having issues but I also understand. MrTastix • One Mind • 4 yr. The origin just seems very underwhelming and I'm not sure if I'm missing something. new shattered ring. The fact that with the Shattered Ring start I can never do anything about the Interloper and the final shattered ring segment even though I could build an entirely new ring from scratch bothers me. txt and removing lines 340 to 357 of fix_ring_event. Council. Ringworld start still has some good benefits: Access to the 3 strategic resources from start. Members. An actual update is currently in the works, and as I suspected, the official work on Shattered Ring in the meantime has made it much easier. Homeworld is a Shattered Ring World Start with 3 Decrepit Tunnels blockers Start with 4 Ancient Rubble blockers Agrarian Idyll Anglers Trawling OperationsStellaris. 5 from capital, +~3x2 from guaranteed colonies and probably gets at least one or two more >60% habitability planets. Shattered Ring gives you the possibility to have Galactic Wonders by then. Expected. So it does not have infinite space or jobs. Once you have mega engineering, it's probably better to just repair the other two segments first. Apart from this, Stellaris patch 3. 5 from capital, +~3x2 from guaranteed colonies and probably gets at least one or two more. You can rush a commercial segment, set economic policy to produce goods (or join a trade federation) then do the research one, trade will keep your researchers happy and supplied and after 50. Or you can choose Shattered ring or Void dwellers origins, but the first one is far less op after the nerf in the previous patch, while the second one may be a bit difficult to manage. Shattered Ring For many players, the Shattered Ring start is one of the best ones for multiple empires. I think you need to colonise it then clear the blockers or something like with your original section. but that doesn't make sense because gestalt empires get generator districts instead of trade or commercial districts. Housing, Generator, Trade, Industrial and Farming districts present will convert to Ringworld Districts at a 5:1 ratio when the Ringworld is restored. I fixed it by replacing lines 378 to 425 of fix_ring_event. 6 also includes new galaxy shapes to explore, new story events, a new. * Added add_blocker effect (which unlike add_deposit will let you have control over which deposit. I also took a while to notice the blockers, and just thought the ring world origin was doodoo. Start a new game with the Shattered Ring civic. 0 unless otherwise noted. Yiphix. . Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroOrigins are a way to decide the beginnings of your society and can make all the difference to your gameplay. I made the "Decision" to fix the Ring segments, but they're not habitable and won't terraform. There is a new Doorway variant where one possible outcome is pulling the beta-universe's homeworld into your own universe, giving you an extra world just like your homeworld in your original system. txt. CalamitousVessel Devouring Swarm • 2 mo. 1 “Lem” patch, as mentioned in Dev Diary #215, the team has done a balance and Quality of Life pass on various features throughout the. Paradox Forum. 0 pop change, their carrying capacity sucks and unless you explicitly planned for it you’re never gonna get that 4. . But disticts and blockers are still broken. The three mechanical advantages of shattered ring is it's ability to district-spam merchants in a trade build (impossible for gestalts), ability to get. Shattered Ring is still decent enough, it's just B tier rather than SSS tier and that's after repeated direct nerfs and a mini rework Sutopia said: They have pretty much been trashed since 3. I feel that as a Shattered Ring empire, at some point we should get an option to restore our ring to its former, fully operational glory – and that includes the 'Irreparable Damage' section. The number of resource districts that can be built is limited by planetary features, except under certain conditions, such as on Hive Worlds, Machine Worlds, and Shattered Ring Worlds. Pop growth is the name of the game, and starting with extra is critical in the early game. ) Polluting Megacorp build: This build is all about consumer goods and alloy production. 6. 10 will do pretty much all but a fallen empire. 0. 2- Force spawn an empire with ring world origin. There is one final blocker that increases all building/district energy upkeep by +200%. Version. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta Zerorelic worlds are the obvious choice. Everyone uses it in the mutiplayer. 0 unless otherwise noted. With the way things are currently setup, only megacorps and mercantile empires have reliable energy credit source with Shattered Ring, which is okayish, but I have a few suggestions. I'm trying to understand the hype around Void Dwellers supposedly being "the best" origin in the current patch. Kind of like shattered ring then, where you need certain technologies to clear blockers and improve habitability. the gaia world gives you +10% resources, +10% happiness and fewer tile blockers right out of the gate. Settle the planet and wait for the colony to establish. ThePinkTeenager Queen • 2 mo. Rogue servitors and drüben assimilators get both districts, but blockers deactivate some of the Jobs. Phase 1: Build a Ring World Site (5000 alloys, 300 influence) Effect: None. Going by my experience last night, Terravores would actually benefit immensely from the thing. This mod adds one extra event which is triggered for each empire with Origin: Shattered Ring at game start. you can always get a migration treaty and pops from those worlds will let you colonize other. Used to be you had to research Mega-Engineering and repair the other sections before you could settle them. Civics: Technocracy + functional architecture, get meritocracy when your 3rd civic slot opens up. Now they both work as Shattered Ring worlds, but with blockers that reduce habitability to represent being more damaged than your home section. Yes you can settle the other segments bit they have 0% habitability and are full of blockers including 5 special ones. Traditions: aptitude, domination and expansion. This page was last edited on 15 September 2023, at 08:47. Now you can start on one!Remnants gives you a size 22 relic world (although it doesn't get the shattered spire that most relic worlds get, but it would be pretty OP if it did). They changed the ringworld start in a recent update, the other sections now take the place of guaranteed habitable worlds and have blockers on them that reduce the habitability of the sections. You just replied to a comment over 4 months old. An immense band encircling the system's sun. 3- Pick Natural Neural Network as your other civic. ; About Stellaris Wiki; Mobile view In order to repair the shattered ring you'll need to clear every blocker which requires some additional techs for the segments you don't start on. Does repairing the shattered ring world count as a mega structure for the purposes of the "Galactic wonders" ascension. The first is an energy producing job, swapping out the clerk job on Shattered Ring. A celestial body is a star, planet, moon or asteroid present in a star system. Except, it would seem, the beta universe's homeworld's Ancient Clone Vats apparently didn't. 2. The only choices to fix this with buildings are Drone Storage, which give +4 amenities which is barely a band. THe new. Used to be you had to research Mega-Engineering and repair the other sections before you could settle them. Shattered Ring. Now this is Sol’s only weakness. Yes you can settle the other segments bit they have 0% habitability and are full of blockers including 5 special ones. This section of the megastructure has sustained damage - especially to some of its more advanced districts - but it does not appear irreparable. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). Ring gets +4. I agree with this.